Update: Alpha 0.5.4
Hey all, we've got another small update this week. Right now we're on an unofficial gameplay feature freeze while we prepare for Alpha 0.6, where you'll finally be able to play in the Village.
A couple of long standing bugs have finally been resolved. Some of you may have noticed that, every now and again, you'd be unable to swing your sword. That bug has been a part of combat since rolling was implemented, and I'm happy to report that it has finally been quashed. Aside from that, I added a few more sound effects to increase immersion, as well as solved a few cosmetic bugs.
Oh also, there's been a couple tweaks to flying. We went back to the simpler, glider style of flight for now, though this may change in the future. More importantly air dashing has been reworked a bit to feel more natural. Now the momentum change when dashing is complete won't be so drastic, and also there's a new animation to boot. Hopefully this'll make dragon gameplay even more engaging.
That's all folks! Stay tuned for next week, and as always stay safe.
Files
Get Soar: Pillars of Tasneem
Soar: Pillars of Tasneem
Be a dragon-shifter. Explore the sky!
Status | Prototype |
Author | souhad |
Genre | Action, Platformer |
Tags | 3D, Atmospheric, Dragons, Low-poly, Relaxing, Singleplayer, Third Person, Unreal Engine |
More posts
- Update: Alpha 0.6Dec 22, 2020
- Update: Alpha 0.5.5Nov 08, 2020
- Update: Alpha 0.5.3Oct 18, 2020
- Update: Alpha 0.5.2Oct 12, 2020
- Weekly update: Combat designOct 05, 2020
- Update: Alpha 0.5.1Sep 27, 2020
- Update: Alpha 0.5- Combat! (Again)Sep 20, 2020
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