Update: pre-Alpha 0.5
Soar: Pillars of Tasneem » Devlog
Inspired by the recently announced The Falconeer, there are significant changes to flying, completely changing the feel.
General
- Changed skybox to better emphasize gameplay
- Dying restarts the game
- Minor bugfixes and tweaks
- Added horns
Flight
- Made flying floatier by increasing turn speed and reducing thrust, top speed, & mass
- Added velocity trails that activate at high speeds
- Completely reworked animation system. Diving now feels more impactful, thrusting is more subtle
- Added an arrow to highlight fireball path
- Added camera controls while flying
UI
- Added main menu
Files
Fly Like a Dragon 0.5 (Mac).zip 393 MB
Jan 30, 2020
Fly Like a Dragon 0.5 (Windows).zip 396 MB
Jan 30, 2020
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Soar: Pillars of Tasneem
Be a dragon-shifter. Explore the sky!
Status | Prototype |
Author | souhad |
Genre | Action, Platformer |
Tags | 3D, Atmospheric, Dragons, Low-poly, Relaxing, Singleplayer, Third Person, Unreal Engine |
More posts
- Update: Alpha 0.6Dec 22, 2020
- Update: Alpha 0.5.5Nov 08, 2020
- Update: Alpha 0.5.4Oct 25, 2020
- Update: Alpha 0.5.3Oct 18, 2020
- Update: Alpha 0.5.2Oct 12, 2020
- Weekly update: Combat designOct 05, 2020
- Update: Alpha 0.5.1Sep 27, 2020
- Update: Alpha 0.5- Combat! (Again)Sep 20, 2020
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