Aesthetic Update: Alpha 0.2
Hey all, welcome to the latest update for The Bear and the Broomstick! Officially called Alpha 0.2, it's unofficially the aesthetic update. With a new skybox, updated lighting, character customization, and tons of behind the scenes improvements, I feel confident saying that this is turning into a real game. So without further ado, let's get into the nitty gritty.
World
-Added a new skybox. Comes with better lighting, more customization, and a fully dynamic day/night system.
Gameplay
-Added a character customization screen. You can now customize your gender, hairstyle, and your dragons look. There are almost 2000 possible combinations!
-Added upgrade tokens. Collecting one increases your dragon form by 10 seconds. There are three so far.
-Added a laser to help aim your grappling hook
Behind the scenes
-Switched from tick event to timer functions for handling core game logic. This has increased performance dramatically, especially on weaker systems
-Cleaned up grapple code. Fixed a really pervasive bug where the rope would appear to be attached some distance in front of the actual attachment point
Files
Get Soar: Pillars of Tasneem
Soar: Pillars of Tasneem
Be a dragon-shifter. Explore the sky!
Status | Prototype |
Author | souhad |
Genre | Action, Platformer |
Tags | 3D, Atmospheric, Dragons, Low-poly, Relaxing, Singleplayer, Third Person, Unreal Engine |
More posts
- Update: Alpha 0.6Dec 22, 2020
- Update: Alpha 0.5.5Nov 08, 2020
- Update: Alpha 0.5.4Oct 25, 2020
- Update: Alpha 0.5.3Oct 18, 2020
- Update: Alpha 0.5.2Oct 12, 2020
- Weekly update: Combat designOct 05, 2020
- Update: Alpha 0.5.1Sep 27, 2020
- Update: Alpha 0.5- Combat! (Again)Sep 20, 2020
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